Patch Notes - Orb Of Shadows Version 0.1.2


Patch Notes - Orb Of Shadows Version 0.1.2

    • Fixed a bug where characters could sometimes get stuck under textures when opening doors in one of the rooms.
    • Added feedback for the elevator interaction.
    • Master track now properly stops when the game is paused.
    • Players can now jump in certain zones (such as teleport zones), where previously the spacebar was unresponsive.
    • Adjusted game volume to prevent excessively loud audio when launching with system mixer set to 100%.
    • Navigation in the pause menu can now be controlled with W, S, and spacebar for confirmation.
    • Signpost texts now disappear when the game is paused.
    • Key prompts (e.g., "Press [SPACE] to jump!") now display the key in a different color for better clarity.
    • Signpost text now remains visible as long as the player stands near the signpost.
    • Adjusted jump mechanics: tapping the spacebar results in a lower jump than before.
    • Relocated one of the large goblins and enabled its hearing ability.
    • Increased the vision range of large goblins.
    • Removed one goblin enemy.
    • Added a new wall at the start of one of the rooms to allow proper wall-jumping.
    • Disabled random movement for goblins.
    • Added more thorns and bushes in the goblin camp area.
    • Fixed ceiling assets in the goblin camp to match the colliders.
    • Adjusted thorns in one room: reduced damage dealt and removed or reduced the number of thorns.
    • Removed freeze on character movement when on the elevator.
    • Fixed a map issue where a large goblin could leave its designated room.
    • Fixed a map exploit where players could skip a section.
    • Increased the camera zone size in one of the rooms.
    • Made a long jump section slightly shorter for easier navigation.
    • Replaced chain assets with rope in one room to avoid confusing players.

    Files

    Orb Of Shadows.zip 157 MB
    35 days ago

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